English

WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence

Computer Vision and Pattern Recognition 2026-07-07 v1

Abstract

Humans can navigate an unfamiliar city and gradually form a coherent spatial mental map spanning tens of square kilometers. Can AI build spatial representations at a comparable scale? Although recent foundation models have advanced scene reconstruction and embodied intelligence, scaling to entire cities remains an open challenge, primarily due to the lack of city-scale data. To bridge the gap, we introduce WildCity, a real-world multimodal dataset collected by autonomous fleets traversing complex urban environments. Our dataset includes 18 trajectories, each averaging 83.7 kilometers in length, and preserves the core challenges of in-the-wild perception, e.g., dynamic objects, lighting variations, and imperfect camera poses. We further establish an urban-tailored reconstruction baseline and convert the reconstructed environments into a closed-loop simulator. Beyond the dataset and baseline, we systematically analyze the key challenges on the path to simulation-ready urban digital twins: scalability, extrapolation, and uncertainty. Ultimately, WildCity aims to catalyze progress not only in city-scale rendering, but more broadly in the pursuit of AI that can perceive, remember, and reason across space at a scale comparable to human cognition. Project page: https://han-xiangyu.github.io/Wild-City/

Cite

@article{arxiv.2607.06838,
  title  = {WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence},
  author = {Xiangyu Han and Mengyu Yang and Jiaqi Li and Bowen Chang and Ziyu Chen and Hexu Zhao and Rahul Kumar Agrawal and Anthony Rodriguez and Fiona Hua and Marco Pavone and Chen Feng and Yiming Li},
  journal= {arXiv preprint arXiv:2607.06838},
  year   = {2026}
}

Comments

ECCV 2026; Project Page: https://han-xiangyu.github.io/Wild-City/