English

What if Othello-Playing Language Models Could See?

Artificial Intelligence 2025-10-02 v2

Abstract

Language models are often said to face a symbol grounding problem. While some have argued the problem can be solved without resort to other modalities, many have speculated that grounded learning is more efficient. We explore this question in Othello, a simplified, rule-based world that offers a controlled and interpretable testbed for studying world understanding. Building on prior work, we introduce VISOTHELLO, a multi-modal model trained jointly on move sequences and board images. Using the Othello rule understanding task, we examine whether multi-modal learning provides advantages over text-only approaches. We further evaluate robustness under semantically irrelevant perturbations and analyze the consistency of cross-modal alignment. Our results suggest that multi-modal training not only improves performance and robustness but also promotes convergence toward shared internal representations across different model architectures.

Keywords

Cite

@article{arxiv.2507.14520,
  title  = {What if Othello-Playing Language Models Could See?},
  author = {Xinyi Chen and Yifei Yuan and Jiaang Li and Serge Belongie and Maarten de Rijke and Anders Søgaard},
  journal= {arXiv preprint arXiv:2507.14520},
  year   = {2025}
}

Comments

ICML 2025 Assessing World Models Workshop; EMNLP 2025 Findings

R2 v1 2026-07-01T04:09:05.032Z