English

Vocalize: Lead Acquisition and User Engagement through Gamified Voice Competitions

Human-Computer Interaction 2025-07-29 v1 Multimedia

Abstract

This paper explores the prospect of creating engaging user experiences and collecting leads through an interactive and gamified platform. We introduce Vocalize, an end-to-end system for increasing user engagement and lead acquisition through gamified voice competitions. Using audio processing techniques and LLMs, we create engaging and interactive experiences that have the potential to reach a wide audience, foster brand recognition, and increase customer loyalty. We describe the system from a technical standpoint and report results from launching Vocalize at 4 different live events. Our user study shows that Vocalize is capable of generating significant user engagement, which shows potential for gamified audio campaigns in marketing and similar verticals.

Keywords

Cite

@article{arxiv.2507.20730,
  title  = {Vocalize: Lead Acquisition and User Engagement through Gamified Voice Competitions},
  author = {Edvin Teskeredzic and Muamer Paric and Adna Sestic and Petra Fribert and Anamarija Lukac and Hadzem Hadzic and Kemal Altwlkany and Emanuel Lacic},
  journal= {arXiv preprint arXiv:2507.20730},
  year   = {2025}
}

Comments

Accepted to ACM Hypertext 2025