English

Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments

Computer Vision and Pattern Recognition 2018-04-09 v3 Artificial Intelligence Computation and Language Robotics

Abstract

A robot that can carry out a natural-language instruction has been a dream since before the Jetsons cartoon series imagined a life of leisure mediated by a fleet of attentive robot helpers. It is a dream that remains stubbornly distant. However, recent advances in vision and language methods have made incredible progress in closely related areas. This is significant because a robot interpreting a natural-language navigation instruction on the basis of what it sees is carrying out a vision and language process that is similar to Visual Question Answering. Both tasks can be interpreted as visually grounded sequence-to-sequence translation problems, and many of the same methods are applicable. To enable and encourage the application of vision and language methods to the problem of interpreting visually-grounded navigation instructions, we present the Matterport3D Simulator -- a large-scale reinforcement learning environment based on real imagery. Using this simulator, which can in future support a range of embodied vision and language tasks, we provide the first benchmark dataset for visually-grounded natural language navigation in real buildings -- the Room-to-Room (R2R) dataset.

Keywords

Cite

@article{arxiv.1711.07280,
  title  = {Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments},
  author = {Peter Anderson and Qi Wu and Damien Teney and Jake Bruce and Mark Johnson and Niko Sünderhauf and Ian Reid and Stephen Gould and Anton van den Hengel},
  journal= {arXiv preprint arXiv:1711.07280},
  year   = {2018}
}

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