Victory Probability in the Fire Emblem Arena
Artificial Intelligence
2018-09-03 v1
Abstract
We demonstrate how to efficiently compute the probability of victory in Fire Emblem arena battles. The probability can be expressed in terms of a multivariate recurrence relation which lends itself to a straightforward dynamic programming solution. Some implementation issues are addressed, and a full implementation is provided in code.
Cite
@article{arxiv.1808.10750,
title = {Victory Probability in the Fire Emblem Arena},
author = {Andrew Brockmann},
journal= {arXiv preprint arXiv:1808.10750},
year = {2018}
}
Comments
14 pages, 2 figures