English

Victory Probability in the Fire Emblem Arena

Artificial Intelligence 2018-09-03 v1

Abstract

We demonstrate how to efficiently compute the probability of victory in Fire Emblem arena battles. The probability can be expressed in terms of a multivariate recurrence relation which lends itself to a straightforward dynamic programming solution. Some implementation issues are addressed, and a full implementation is provided in code.

Cite

@article{arxiv.1808.10750,
  title  = {Victory Probability in the Fire Emblem Arena},
  author = {Andrew Brockmann},
  journal= {arXiv preprint arXiv:1808.10750},
  year   = {2018}
}

Comments

14 pages, 2 figures

R2 v1 2026-06-23T03:50:36.067Z