English

Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study

Human-Computer Interaction 2023-03-02 v1 Computers and Society

Abstract

Revived interest in lunar exploration is heralding a new generation of design solutions in support of human operations on the Moon. While space system design has traditionally been guided by prototype deployments in analogue studies, the resource-intensive nature of this approach has largely precluded application of proficient user-centered design (UCD) methods from human-computer interaction (HCI). This paper explores possible use of Virtual Reality (VR) to simulate analogue studies in lab settings and thereby bring to bear UCD in this otherwise engineering-dominated field. Drawing on the ongoing development of the European Large Logistics Lander, we have recreated a prospective lunar operational scenario in VR and evaluated it with a group of astronauts and space experts (n=20). Our qualitative findings demonstrate the efficacy of VR in facilitating UCD, enabling efficient contextual inquiries and improving project team coordination. We conclude by proposing future directions to further exploit VR in lunar systems design.

Keywords

Cite

@article{arxiv.2303.00678,
  title  = {Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study},
  author = {Tommy Nilsson and Flavie Rometsch and Leonie Becker and Florian Dufresne and Paul de Medeiros and Enrico Guerra and Andrea E. M. Casini and Anna Vock and Florian Gaeremynck and Aidan Cowley},
  journal= {arXiv preprint arXiv:2303.00678},
  year   = {2023}
}

Comments

In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI'23), April 23-28, 2023, Hamburg, Germany. ACM

R2 v1 2026-06-28T08:54:49.836Z