English

Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game

Artificial Intelligence 2020-06-05 v1 Neural and Evolutionary Computing

Abstract

Tabu Search (TS) metaheuristic improves simple local search algorithms (e.g. steepest ascend hill-climbing) by enabling the algorithm to escape local optima points. It has shown to be useful for addressing several combinatorial optimization problems. This paper investigates the performance of TS and considers the effects of the size of the Tabu list and the size of the neighbourhood for a procedural content generation, specifically the generation of maps for a popular tabletop game called Terra Mystica. The results validate the feasibility of the proposed method and how it can be used to generate maps that improve existing maps for the game.

Cite

@article{arxiv.2006.02716,
  title  = {Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game},
  author = {Alexandr Grichshenko and Luiz Jonata Pires de Araujo and Susanna Gimaeva and Joseph Alexander Brown},
  journal= {arXiv preprint arXiv:2006.02716},
  year   = {2020}
}
R2 v1 2026-06-23T16:02:58.562Z