English

Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping

Machine Learning 2017-09-27 v2 Artificial Intelligence Computer Vision and Pattern Recognition Robotics

Abstract

Instrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25,000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939,777 labeled real-world samples.

Keywords

Cite

@article{arxiv.1709.07857,
  title  = {Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping},
  author = {Konstantinos Bousmalis and Alex Irpan and Paul Wohlhart and Yunfei Bai and Matthew Kelcey and Mrinal Kalakrishnan and Laura Downs and Julian Ibarz and Peter Pastor and Kurt Konolige and Sergey Levine and Vincent Vanhoucke},
  journal= {arXiv preprint arXiv:1709.07857},
  year   = {2017}
}

Comments

9 pages, 5 figures, 3 tables

R2 v1 2026-06-22T21:52:11.545Z