Using Markov Decision Process to Model Deception for Robotic and Interactive Game Applications
Abstract
This paper investigates deception in the context of motion using a simulated mobile robot. We analyze some previously designed deceptive strategies on a mobile robot simulator. We then present a novel approach to adaptively choose target-oriented deceptive trajectories to deceive humans for multiple interactions. Additionally, we propose a new metric to evaluate deception on data collected from the users when interacting with the mobile robot simulator. We performed a user study to test our proposed adaptive deceptive algorithm, which shows that our algorithm deceives humans even for multiple interactions and it is more effective than random choice of deceptive strategies.
Cite
@article{arxiv.1910.10251,
title = {Using Markov Decision Process to Model Deception for Robotic and Interactive Game Applications},
author = {Ali Ayub and Aldo Morales and Amit Banerjee},
journal= {arXiv preprint arXiv:1910.10251},
year = {2021}
}
Comments
Accepted at IEEE International Conference on Consumer Electronics (ICCE) 2021