English

Using Markov Decision Process to Model Deception for Robotic and Interactive Game Applications

Human-Computer Interaction 2021-06-01 v2 Multiagent Systems Robotics

Abstract

This paper investigates deception in the context of motion using a simulated mobile robot. We analyze some previously designed deceptive strategies on a mobile robot simulator. We then present a novel approach to adaptively choose target-oriented deceptive trajectories to deceive humans for multiple interactions. Additionally, we propose a new metric to evaluate deception on data collected from the users when interacting with the mobile robot simulator. We performed a user study to test our proposed adaptive deceptive algorithm, which shows that our algorithm deceives humans even for multiple interactions and it is more effective than random choice of deceptive strategies.

Keywords

Cite

@article{arxiv.1910.10251,
  title  = {Using Markov Decision Process to Model Deception for Robotic and Interactive Game Applications},
  author = {Ali Ayub and Aldo Morales and Amit Banerjee},
  journal= {arXiv preprint arXiv:1910.10251},
  year   = {2021}
}

Comments

Accepted at IEEE International Conference on Consumer Electronics (ICCE) 2021

R2 v1 2026-06-23T11:51:55.838Z