English

Using High-Rising Cities to Visualize Performance in Real-Time

Software Engineering 2017-09-19 v1

Abstract

For developers concerned with a performance drop or improvement in their software, a profiler allows a developer to quickly search and identify bottlenecks and leaks that consume much execution time. Non real-time profilers analyze the history of already executed stack traces, while a real-time profiler outputs the results concurrently with the execution of software, so users can know the results instantaneously. However, a real-time profiler risks providing overly large and complex outputs, which is difficult for developers to quickly analyze. In this paper, we visualize the performance data from a real-time profiler. We visualize program execution as a three-dimensional (3D) city, representing the structure of the program as artifacts in a city (i.e., classes and packages expressed as buildings and districts) and their program executions expressed as the fluctuating height of artifacts. Through two case studies and using a prototype of our proposed visualization, we demonstrate how our visualization can easily identify performance issues such as a memory leak and compare performance changes between versions of a program. A demonstration of the interactive features of our prototype is available at https://youtu.be/eleVo19Hp4k.

Keywords

Cite

@article{arxiv.1709.05768,
  title  = {Using High-Rising Cities to Visualize Performance in Real-Time},
  author = {Katsuya Ogami and Raula Gaikovina Kula and Hideaki Hata and Takashi Ishio and Kenichi Matsumoto},
  journal= {arXiv preprint arXiv:1709.05768},
  year   = {2017}
}

Comments

10 pages, VISSOFT 2017, Artifact: https://github.com/sefield/high-rising-city-artifact

R2 v1 2026-06-22T21:46:22.338Z