English

Unified Representation of Geometric Primitives for Graph-SLAM Optimization Using Decomposed Quadrics

Robotics 2021-09-15 v2 Computer Vision and Pattern Recognition

Abstract

In Simultaneous Localization And Mapping (SLAM) problems, high-level landmarks have the potential to build compact and informative maps compared to traditional point-based landmarks. In this work, we focus on the parameterization of frequently used geometric primitives including points, lines, planes, ellipsoids, cylinders, and cones. We first present a unified representation based on quadrics, leading to a consistent and concise formulation. Then we further study a decomposed model of quadrics that discloses the symmetric and degenerated properties of a primitive. Based on the decomposition, we develop geometrically meaningful quadrics factors in the settings of a graph-SLAM problem. Then in simulation experiments, it is shown that the decomposed formulation has better efficiency and robustness to observation noises than baseline parameterizations. Finally, in real-world experiments, the proposed back-end framework is demonstrated to be capable of building compact and regularized maps.

Keywords

Cite

@article{arxiv.2108.08957,
  title  = {Unified Representation of Geometric Primitives for Graph-SLAM Optimization Using Decomposed Quadrics},
  author = {Weikun Zhen and Huai Yu and Yaoyu Hu and Sebastian Scherer},
  journal= {arXiv preprint arXiv:2108.08957},
  year   = {2021}
}

Comments

This paper has been submitted to ICRA 2022

R2 v1 2026-06-24T05:16:15.519Z