English

UniAvatar: Taming Lifelike Audio-Driven Talking Head Generation with Comprehensive Motion and Lighting Control

Computer Vision and Pattern Recognition 2024-12-31 v1

Abstract

Recently, animating portrait images using audio input is a popular task. Creating lifelike talking head videos requires flexible and natural movements, including facial and head dynamics, camera motion, realistic light and shadow effects. Existing methods struggle to offer comprehensive, multifaceted control over these aspects. In this work, we introduce UniAvatar, a designed method that provides extensive control over a wide range of motion and illumination conditions. Specifically, we use the FLAME model to render all motion information onto a single image, maintaining the integrity of 3D motion details while enabling fine-grained, pixel-level control. Beyond motion, this approach also allows for comprehensive global illumination control. We design independent modules to manage both 3D motion and illumination, permitting separate and combined control. Extensive experiments demonstrate that our method outperforms others in both broad-range motion control and lighting control. Additionally, to enhance the diversity of motion and environmental contexts in current datasets, we collect and plan to publicly release two datasets, DH-FaceDrasMvVid-100 and DH-FaceReliVid-200, which capture significant head movements during speech and various lighting scenarios.

Keywords

Cite

@article{arxiv.2412.19860,
  title  = {UniAvatar: Taming Lifelike Audio-Driven Talking Head Generation with Comprehensive Motion and Lighting Control},
  author = {Wenzhang Sun and Xiang Li and Donglin Di and Zhuding Liang and Qiyuan Zhang and Hao Li and Wei Chen and Jianxun Cui},
  journal= {arXiv preprint arXiv:2412.19860},
  year   = {2024}
}