English

Training a Conditioned Video Game Agent on a VLM Annotated Dataset

Artificial Intelligence 2026-08-06 v1 Computer Vision and Pattern Recognition Machine Learning

Abstract

Reinforcement Learning (RL) is a powerful but far from easy-to-use technique for policy learning. In the specific case of video games, access to the game engine is required to get rewards for training (e.g. to collect rewards from the environment). Furthermore, the proper identification and weighting of the rewards generally requires a difficult trial-and-error approach. Lastly, rewards are often sparse and understanding how they eventually affect the learned policy is a non-trivial exercise. To ease these issues we propose annotating a video game dataset with Vision Language Models (VLMs) instructed to extract human defined rewards. We show that offline RL can then be used to train a conditioned agent that responds accordingly to the desired returns and we discuss the difficulties and limitations that emerged in our early experiments.

Cite

@article{arxiv.2608.05954,
  title  = {Training a Conditioned Video Game Agent on a VLM Annotated Dataset},
  author = {Katrin Schmid and Iuri Frosio},
  journal= {arXiv preprint arXiv:2608.05954},
  year   = {2026}
}