English

Towards in-the-wild Egocentric 3D Hand-Object Pose Estimation

Computer Vision and Pattern Recognition 2026-06-29 v1

Abstract

Estimating accurate 3D hand-object pose from in-the-wild egocentric RGB remains challenging due to severe occlusions and ambiguous contact. Existing learning-based methods often struggle to generalise to in-the-wild scenes and are limited by the scarcity of supervision. We address these issues with two contributions. First, we introduce EPIC-Contact, an in-the-wild egocentric dataset of 2.3K clips (62.3K frames) with dense, bijective 3D hand-object contact correspondences and posed meshes. Second, we propose HOPformer, an end-to-end transformer that jointly predicts bi-manual hand and object pose in a single forward pass. A cross-attention decoder conditions object features on hand priors, producing robust pose estimation. We test HOPformer on the in-lab 3D dataset, ARCTIC, as well as our newly introduced EPIC-Contact dataset. HOPformer reaches 82.4% success rate on ARCTIC (+6.2 pts over current SOTA). On EPIC-Contact, it nearly doubles the success rate while reducing contact deviation by 75%. EPIC-Contact, HOPformer code and checkpoints are released: https://sid2697.github.io/epic-contact.

Cite

@article{arxiv.2606.30598,
  title  = {Towards in-the-wild Egocentric 3D Hand-Object Pose Estimation},
  author = {Siddhant Bansal and Zhifan Zhu and Shashank Tripathi and Jiahe Zhao and Michael J. Black and Dima Damen},
  journal= {arXiv preprint arXiv:2606.30598},
  year   = {2026}
}

Comments

Accepted at ECCV 2026; Project Page: https://sid2697.github.io/epic-contact/