Towards a General Framework for Searching on a Line and Searching on $m$ Rays
Abstract
Consider the following classical search problem: given a target point , starting at the origin, find with minimum cost, where cost is defined as the distance travelled. Let be the distance of from the origin. When no lower bound on is given, no competitive search strategy exists. Demaine, Fekete and Gal (Online searching with turn cost, Theor. Comput. Sci., 361(2-3):342-355, 2006) considered the situation where no lower bound on is given but a fixed \emph{turn cost} is charged every time the searcher changes direction. When the total cost is expressed as , where and are positive constants, they showed that if is set to , then the optimal search strategy has a cost of . Although their strategy is optimal for , we prove that the minimum cost in their framework is . Note that the minimum cost requires knowledge of . However, given , the optimal strategy has a smaller cost of . Therefore, this problem cannot be solved optimally and exactly when no lower bound on is given. To resolve this issue, we introduce a general framework where the cost of moving distance away from the origin is and the cost of moving distance towards the origin is for constants . Given a lower bound on , we provide a provably optimal competitive search strategy when and . Finally, we address the problem of searching for a target lying on one of rays extending from the origin where the cost is measured as the total distance travelled plus times the number of turns. We provide a search strategy and compute its cost. We prove our strategy is optimal for small values of and conjecture it is always optimal.
Keywords
Cite
@article{arxiv.1408.6812,
title = {Towards a General Framework for Searching on a Line and Searching on $m$ Rays},
author = {Prosenjit Bose and Jean-Lou De Carufel},
journal= {arXiv preprint arXiv:1408.6812},
year = {2014}
}
Comments
Submitted to ACM-SIAM Symposium on Discrete Algorithms (SODA 2015)