English

Toward a Sparse and Interpretable Audio Codec

Sound 2025-05-12 v1 Audio and Speech Processing

Abstract

Most widely-used modern audio codecs, such as Ogg Vorbis and MP3, as well as more recent "neural" codecs like Meta's Encodec or the Descript Audio Codec are based on block-coding; audio is divided into overlapping, fixed-size "frames" which are then compressed. While they often yield excellent reproductions and can be used for downstream tasks such as text-to-audio, they do not produce an intuitive, directly-interpretable representation. In this work, we introduce a proof-of-concept audio encoder that represents audio as a sparse set of events and their times-of-occurrence. Rudimentary physics-based assumptions are used to model attack and the physical resonance of both the instrument being played and the room in which a performance occurs, hopefully encouraging a sparse, parsimonious, and easy-to-interpret representation.

Keywords

Cite

@article{arxiv.2505.05654,
  title  = {Toward a Sparse and Interpretable Audio Codec},
  author = {John Vinyard},
  journal= {arXiv preprint arXiv:2505.05654},
  year   = {2025}
}
R2 v1 2026-06-28T23:26:32.083Z