English

ToF-Splatting: Dense SLAM using Sparse Time-of-Flight Depth and Multi-Frame Integration

Computer Vision and Pattern Recognition 2025-04-24 v1

Abstract

Time-of-Flight (ToF) sensors provide efficient active depth sensing at relatively low power budgets; among such designs, only very sparse measurements from low-resolution sensors are considered to meet the increasingly limited power constraints of mobile and AR/VR devices. However, such extreme sparsity levels limit the seamless usage of ToF depth in SLAM. In this work, we propose ToF-Splatting, the first 3D Gaussian Splatting-based SLAM pipeline tailored for using effectively very sparse ToF input data. Our approach improves upon the state of the art by introducing a multi-frame integration module, which produces dense depth maps by merging cues from extremely sparse ToF depth, monocular color, and multi-view geometry. Extensive experiments on both synthetic and real sparse ToF datasets demonstrate the viability of our approach, as it achieves state-of-the-art tracking and mapping performances on reference datasets.

Keywords

Cite

@article{arxiv.2504.16545,
  title  = {ToF-Splatting: Dense SLAM using Sparse Time-of-Flight Depth and Multi-Frame Integration},
  author = {Andrea Conti and Matteo Poggi and Valerio Cambareri and Martin R. Oswald and Stefano Mattoccia},
  journal= {arXiv preprint arXiv:2504.16545},
  year   = {2025}
}
R2 v1 2026-06-28T23:08:17.549Z