TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations
Abstract
Deep reinforcement learning (DRL) has achieved super-human performance on complex video games (e.g., StarCraft II and Dota II). However, current DRL systems still suffer from challenges of multi-agent coordination, sparse rewards, stochastic environments, etc. In seeking to address these challenges, we employ a football video game, e.g., Google Research Football (GRF), as our testbed and develop an end-to-end learning-based AI system (denoted as TiKick) to complete this challenging task. In this work, we first generated a large replay dataset from the self-playing of single-agent experts, which are obtained from league training. We then developed a distributed learning system and new offline algorithms to learn a powerful multi-agent AI from the fixed single-agent dataset. To the best of our knowledge, Tikick is the first learning-based AI system that can take over the multi-agent Google Research Football full game, while previous work could either control a single agent or experiment on toy academic scenarios. Extensive experiments further show that our pre-trained model can accelerate the training process of the modern multi-agent algorithm and our method achieves state-of-the-art performances on various academic scenarios.
Keywords
Cite
@article{arxiv.2110.04507,
title = {TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations},
author = {Shiyu Huang and Wenze Chen and Longfei Zhang and Shizhen Xu and Ziyang Li and Fengming Zhu and Deheng Ye and Ting Chen and Jun Zhu},
journal= {arXiv preprint arXiv:2110.04507},
year = {2021}
}