English

The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation

Neural and Evolutionary Computing 2018-05-09 v2 Artificial Intelligence

Abstract

This paper describes the N-Tuple Bandit Evolutionary Algorithm (NTBEA), an optimisation algorithm developed for noisy and expensive discrete (combinatorial) optimisation problems. The algorithm is applied to two game-based hyper-parameter optimisation problems. The N-Tuple system directly models the statistics, approximating the fitness and number of evaluations of each modelled combination of parameters. The model is simple, efficient and informative. Results show that the NTBEA significantly outperforms grid search and an estimation of distribution algorithm.

Keywords

Cite

@article{arxiv.1802.05991,
  title  = {The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation},
  author = {Simon M Lucas and Jialin Liu and Diego Perez-Liebana},
  journal= {arXiv preprint arXiv:1802.05991},
  year   = {2018}
}

Comments

9 pages, 3 figures, 3 table. This is the final version of the article accepted by WCCI2018

R2 v1 2026-06-23T00:24:41.512Z