English

The Complexity of the Empire Colouring Problem

Computational Complexity 2018-06-06 v1

Abstract

We investigate the computational complexity of the empire colouring problem (as defined by Percy Heawood in 1890) for maps containing empires formed by exactly r>1r > 1 countries each. We prove that the problem can be solved in polynomial time using ss colours on maps whose underlying adjacency graph has no induced subgraph of average degree larger than s/rs/r. However, if s3s \geq 3, the problem is NP-hard even if the graph is a forest of paths of arbitrary lengths (for any r2r \geq 2, provided s<2r(2r+1/4+3/2)s < 2r - \sqrt(2r + 1/4+ 3/2). Furthermore we obtain a complete characterization of the problem's complexity for the case when the input graph is a tree, whereas our result for arbitrary planar graphs fall just short of a similar dichotomy. Specifically, we prove that the empire colouring problem is NP-hard for trees, for any r2r \geq 2, if 3s2r13 \leq s \leq 2r-1 (and polynomial time solvable otherwise). For arbitrary planar graphs we prove NP-hardness if s<7s<7 for r=2r=2, and s<6r3s < 6r-3, for r3r \geq 3. The result for planar graphs also proves the NP-hardness of colouring with less than 7 colours graphs of thickness two and less than 6r36r-3 colours graphs of thickness r3r \geq 3.

Keywords

Cite

@article{arxiv.1109.2162,
  title  = {The Complexity of the Empire Colouring Problem},
  author = {Andrew R. A. McGrae and Michele Zito},
  journal= {arXiv preprint arXiv:1109.2162},
  year   = {2018}
}

Comments

23 pages, 12 figures

R2 v1 2026-06-21T19:02:51.684Z