The complexity of interior point methods for solving discounted turn-based stochastic games
Abstract
We study the problem of solving discounted, two player, turn based, stochastic games (2TBSGs). Jurdzinski and Savani showed that 2TBSGs with deterministic transitions can be reduced to solving -matrix linear complementarity problems (LCPs). We show that the same reduction works for general 2TBSGs. This implies that a number of interior point methods for solving -matrix LCPs can be used to solve 2TBSGs. We consider two such algorithms. First, we consider the unified interior point method of Kojima, Megiddo, Noma, and Yoshise, which runs in time , where is a parameter that depends on the matrix defining the LCP, and is the number of bits in the representation of . Second, we consider the interior point potential reduction algorithm of Kojima, Megiddo, and Ye, which runs in time , where and are parameters that depend on , and describes the quality of the solution. For 2TBSGs with states and discount factor we prove that in the worst case , , and . The lower bounds for , , and are obtained using the same family of deterministic games.
Keywords
Cite
@article{arxiv.1304.1888,
title = {The complexity of interior point methods for solving discounted turn-based stochastic games},
author = {Thomas Dueholm Hansen and Rasmus Ibsen-Jensen},
journal= {arXiv preprint arXiv:1304.1888},
year = {2014}
}