SyncSpace: Layout-Conditioned 3D Gaussian Splatting for Space Reskinning in Mixed Reality
Abstract
We present SyncSpace, a system that achieves both spatial alignment and visual consistency between a generated 3DGS world and physical space. We first scan the space via depth sensing to extract 3D bounding boxes, which we render into a layout-only panorama and feed as a geometric prior to a generative world model, producing a Gaussian splat scene in which objects are re-semantized to fit a target style without per-object control. We then align the generated scene to physical space with a coarse-to-fine registration algorithm, refined manually via pinch gestures when automatic registration does not converge. We demonstrate a hand-tracked engulfment interaction in which the virtual world rises to replace the physical space, and show a single space reskinned into multiple stylistically distinct worlds with its layout preserved.
Cite
@article{arxiv.2607.10050,
title = {SyncSpace: Layout-Conditioned 3D Gaussian Splatting for Space Reskinning in Mixed Reality},
author = {Qinchuan Zhang and Weibo Xu and Yunge Wen},
journal= {arXiv preprint arXiv:2607.10050},
year = {2026}
}
Comments
2 pages, 2 figures