English

SUGAR: Learning Skeleton Representation with Visual-Motion Knowledge for Action Recognition

Computer Vision and Pattern Recognition 2025-11-14 v1

Abstract

Large Language Models (LLMs) hold rich implicit knowledge and powerful transferability. In this paper, we explore the combination of LLMs with the human skeleton to perform action classification and description. However, when treating LLM as a recognizer, two questions arise: 1) How can LLMs understand skeleton? 2) How can LLMs distinguish among actions? To address these problems, we introduce a novel paradigm named learning Skeleton representation with visUal-motion knowledGe for Action Recognition (SUGAR). In our pipeline, we first utilize off-the-shelf large-scale video models as a knowledge base to generate visual, motion information related to actions. Then, we propose to supervise skeleton learning through this prior knowledge to yield discrete representations. Finally, we use the LLM with untouched pre-training weights to understand these representations and generate the desired action targets and descriptions. Notably, we present a Temporal Query Projection (TQP) module to continuously model the skeleton signals with long sequences. Experiments on several skeleton-based action classification benchmarks demonstrate the efficacy of our SUGAR. Moreover, experiments on zero-shot scenarios show that SUGAR is more versatile than linear-based methods.

Keywords

Cite

@article{arxiv.2511.10091,
  title  = {SUGAR: Learning Skeleton Representation with Visual-Motion Knowledge for Action Recognition},
  author = {Qilang Ye and Yu Zhou and Lian He and Jie Zhang and Xuanming Guo and Jiayu Zhang and Mingkui Tan and Weicheng Xie and Yue Sun and Tao Tan and Xiaochen Yuan and Ghada Khoriba and Zitong Yu},
  journal= {arXiv preprint arXiv:2511.10091},
  year   = {2025}
}

Comments

Accepted by AAAI 2026 Main Track

R2 v1 2026-07-01T07:35:18.443Z