Many terrain modelling methods have been proposed for the past decades, providing efficient and often interactive authoring tools. However, they generally do not include any notion of style, which is a critical aspect for designers in the entertainment industry. We introduce StyleDEM, a new generative adversarial network method for terrain synthesis and authoring, with a versatile toolbox of authoring methods with style. This method starts from an input sketch or an existing terrain. It outputs a terrain with features that can be authored using interactive brushes and enhanced with additional tools such as style manipulation or super-resolution. The strength of our approach resides in the versatility and interoperability of the toolbox.
@article{arxiv.2304.09626,
title = {StyleDEM: a Versatile Model for Authoring Terrains},
author = {Simon Perche and Adrien Peytavie and Bedrich Benes and Eric Galin and Eric Guérin},
journal= {arXiv preprint arXiv:2304.09626},
year = {2023}
}