English

Structural symmetry in evolutionary games

Populations and Evolution 2016-04-12 v1

Abstract

In evolutionary game theory, an important measure of a mutant trait (strategy) is its ability to invade and take over an otherwise-monomorphic population. Typically, one quantifies the success of a mutant strategy via the probability that a randomly occurring mutant will fixate in the population. However, in a structured population, this fixation probability may depend on where the mutant arises. Moreover, the fixation probability is just one quantity by which one can measure the success of a mutant; fixation time, for instance, is another. We define a notion of homogeneity for evolutionary games that captures what it means for two single-mutant states, i.e. two configurations of a single mutant in an otherwise-monomorphic population, to be "evolutionarily equivalent" in the sense that all measures of evolutionary success are the same for both configurations. Using asymmetric games, we argue that the term "homogeneous" should apply to the evolutionary process as a whole rather than to just the population structure. For evolutionary matrix games in graph-structured populations, we give precise conditions under which the resulting process is homogeneous. Finally, we show that asymmetric matrix games can be reduced to symmetric games if the population structure possesses a sufficient degree of symmetry.

Keywords

Cite

@article{arxiv.1509.03777,
  title  = {Structural symmetry in evolutionary games},
  author = {Alex McAvoy and Christoph Hauert},
  journal= {arXiv preprint arXiv:1509.03777},
  year   = {2016}
}

Comments

to appear in J. Roy. Soc. Interface

R2 v1 2026-06-22T10:55:13.940Z