Strong diffusion approximation in averaging and value computation in Dynkin's games
Abstract
It is known that the slow motion in the time-scaled multidimensional averaging setup converges weakly as to a diffusion process provided where is a sufficiently fast mixing stochastic process. In this paper we show that both and a family of diffusions can be redefined on a common sufficiently rich probability space so that for some and all , where all have the same diffusion coefficients but underlying Brownian motions may change with . This is the first strong approximation result both in the above setup and at all when the limit is a nontrivial multidimensional diffusion. We obtain also a similar result for the corresponding discrete time averaging setup which was not considered before at all. As an application we consider Dynkin's games with path dependent payoffs involving a diffusion and obtain error estimates for computation of values of such games by means of such discrete time approximations which provides a more effective computational tool than the standard discretization of the diffusion itself.
Cite
@article{arxiv.2011.07907,
title = {Strong diffusion approximation in averaging and value computation in Dynkin's games},
author = {Yuri Kifer},
journal= {arXiv preprint arXiv:2011.07907},
year = {2022}
}
Comments
arXiv admin note: text overlap with arXiv:2012.01257