English

Strong diffusion approximation in averaging and value computation in Dynkin's games

Probability 2022-04-26 v7

Abstract

It is known that the slow motion XεX^\varepsilon in the time-scaled multidimensional averaging setup dXε(t)dt=1εB(Xε(t),ξ(t/ε2))+b(Xε(t),ξ(t/\ve2)),t[0,T]\frac {dX^\varepsilon(t)}{dt}=\frac 1\varepsilon B(X^\varepsilon(t),\,\xi(t/\varepsilon^2))+b(X^\varepsilon(t),\,\xi(t/\ve^2)),\, t\in [0,T] converges weakly as ε0\varepsilon\to 0 to a diffusion process provided EB(x,ξ(s))0EB(x,\xi(s))\equiv 0 where ξ\xi is a sufficiently fast mixing stochastic process. In this paper we show that both XεX^\varepsilon and a family of diffusions Ξε\Xi^\varepsilon can be redefined on a common sufficiently rich probability space so that Esup0tTXε(t)Ξε(t)2MC(M)ε\delE\sup_{0\leq t\leq T}|X^\varepsilon(t)-\Xi^\varepsilon(t)|^{2M}\leq C(M)\varepsilon^\del for some C(M),δ>0C(M),\delta>0 and all M1,ε>0M\ge 1,\,\varepsilon>0, where all Ξε,ε>0\Xi^\varepsilon,\, \varepsilon>0 have the same diffusion coefficients but underlying Brownian motions may change with ε\varepsilon. This is the first strong approximation result both in the above setup and at all when the limit is a nontrivial multidimensional diffusion. We obtain also a similar result for the corresponding discrete time averaging setup which was not considered before at all. As an application we consider Dynkin's games with path dependent payoffs involving a diffusion and obtain error estimates for computation of values of such games by means of such discrete time approximations which provides a more effective computational tool than the standard discretization of the diffusion itself.

Keywords

Cite

@article{arxiv.2011.07907,
  title  = {Strong diffusion approximation in averaging and value computation in Dynkin's games},
  author = {Yuri Kifer},
  journal= {arXiv preprint arXiv:2011.07907},
  year   = {2022}
}

Comments

arXiv admin note: text overlap with arXiv:2012.01257

R2 v1 2026-06-23T20:16:52.163Z