English

Sticky Seeding in Discrete-Time Reversible-Threshold Networks

Social and Information Networks 2023-06-22 v4

Abstract

When nodes can repeatedly update their behavior (as in agent-based models from computational social science or repeated-game play settings) the problem of optimal network seeding becomes very complex. For a popular spreading-phenomena model of binary-behavior updating based on thresholds of adoption among neighbors, we consider several planning problems in the design of \textit{Sticky Interventions}: when adoption decisions are reversible, the planner aims to find a Seed Set where temporary intervention leads to long-term behavior change. We prove that completely converting a network at minimum cost is Ω(ln(OPT))\Omega(\ln (OPT) )-hard to approximate and that maximizing conversion subject to a budget is (11e)(1-\frac{1}{e})-hard to approximate. Optimization heuristics which rely on many objective function evaluations may still be practical, particularly in relatively-sparse networks: we prove that the long-term impact of a Seed Set can be evaluated in O(E2)O(|E|^2) operations. For a more descriptive model variant in which some neighbors may be more influential than others, we show that under integer edge weights from {0,1,2,...,k}\{0,1,2,...,k\} objective function evaluation requires only O(kE2)O(k|E|^2) operations. These operation bounds are based on improvements we give for bounds on time-steps-to-convergence under discrete-time reversible-threshold updates in networks.

Keywords

Cite

@article{arxiv.1507.00691,
  title  = {Sticky Seeding in Discrete-Time Reversible-Threshold Networks},
  author = {Gwen Spencer},
  journal= {arXiv preprint arXiv:1507.00691},
  year   = {2023}
}

Comments

19 pages, 2 figures

R2 v1 2026-06-22T10:04:47.325Z