English

Spreading Code and Widely-Linear Receiver Design: Non-Cooperative Games for Wireless CDMA Networks

Information Theory 2009-06-19 v1 Computer Science and Game Theory math.IT

Abstract

The issue of non-cooperative transceiver optimization in the uplink of a multiuser wireless code division multiple access data network with widely-linear detection at the receiver is considered. While previous work in this area has focused on a simple real signal model, in this paper a baseband complex representation of the data is used, so as to properly take into account the I and Q components of the received signal. For the case in which the received signal is improper, a widely-linear reception structure, processing separately the data and their complex conjugates, is considered. Several non-cooperative resource allocation games are considered for this new scenario, and the performance gains granted by the use of widely-linear detection are assessed through theoretical analysis. Numerical results confirm the validity of the theoretical findings, and show that exploiting the improper nature of the data in non-cooperative resource allocation brings remarkable performance improvements in multiuser wireless systems.

Keywords

Cite

@article{arxiv.0906.3352,
  title  = {Spreading Code and Widely-Linear Receiver Design: Non-Cooperative Games for Wireless CDMA Networks},
  author = {Stefano Buzzi and H. Vincent Poor and Alessio Zappone},
  journal= {arXiv preprint arXiv:0906.3352},
  year   = {2009}
}

Comments

submitted to IEEE Transactions on Information Theory, June 2009

R2 v1 2026-06-21T13:14:55.540Z