Sorting and Permuting without Bank Conflicts on GPUs
Abstract
In this paper, we look at the complexity of designing algorithms without any bank conflicts in the shared memory of Graphical Processing Units (GPUs). Given input of size , processors and memory banks, we study three fundamental problems: sorting, permuting and -way partitioning (defined as sorting an input containing exactly copies of every integer in ). We solve sorting in optimal time. When , we solve the partitioning problem optimally in time. We also present a general solution for the partitioning problem which takes time. Finally, we solve the permutation problem using a randomized algorithm in time. Our results show evidence that when working with banked memory architectures, there is a separation between these problems and the permutation and partitioning problems are not as easy as simple parallel scanning.
Keywords
Cite
@article{arxiv.1507.01391,
title = {Sorting and Permuting without Bank Conflicts on GPUs},
author = {Peyman Afshani and Nodari Sitchinava},
journal= {arXiv preprint arXiv:1507.01391},
year = {2015}
}
Comments
12 pages, 2 figures, 23rd European Symposium on Algorithms (ESA)