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Solving The Lunar Lander Problem under Uncertainty using Reinforcement Learning

Machine Learning 2020-11-25 v1

Abstract

Reinforcement Learning (RL) is an area of machine learning concerned with enabling an agent to navigate an environment with uncertainty in order to maximize some notion of cumulative long-term reward. In this paper, we implement and analyze two different RL techniques, Sarsa and Deep QLearning, on OpenAI Gym's LunarLander-v2 environment. We then introduce additional uncertainty to the original problem to test the robustness of the mentioned techniques. With our best models, we are able to achieve average rewards of 170+ with the Sarsa agent and 200+ with the Deep Q-Learning agent on the original problem. We also show that these techniques are able to overcome the additional uncertainities and achieve positive average rewards of 100+ with both agents. We then perform a comparative analysis of the two techniques to conclude which agent peforms better.

Keywords

Cite

@article{arxiv.2011.11850,
  title  = {Solving The Lunar Lander Problem under Uncertainty using Reinforcement Learning},
  author = {Soham Gadgil and Yunfeng Xin and Chengzhe Xu},
  journal= {arXiv preprint arXiv:2011.11850},
  year   = {2020}
}
R2 v1 2026-06-23T20:27:55.079Z