English

Social Practices for Social Driven Conversations in Serious Games

Artificial Intelligence 2022-06-14 v1 Human-Computer Interaction

Abstract

This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! \cite{jeuring} serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.

Keywords

Cite

@article{arxiv.2206.05355,
  title  = {Social Practices for Social Driven Conversations in Serious Games},
  author = {Agnese Augello and Manuel Gentile and Frank Dignum},
  journal= {arXiv preprint arXiv:2206.05355},
  year   = {2022}
}