English

ShapeLLM: Universal 3D Object Understanding for Embodied Interaction

Computer Vision and Pattern Recognition 2024-07-15 v3

Abstract

This paper presents ShapeLLM, the first 3D Multimodal Large Language Model (LLM) designed for embodied interaction, exploring a universal 3D object understanding with 3D point clouds and languages. ShapeLLM is built upon an improved 3D encoder by extending ReCon to ReCon++ that benefits from multi-view image distillation for enhanced geometry understanding. By utilizing ReCon++ as the 3D point cloud input encoder for LLMs, ShapeLLM is trained on constructed instruction-following data and tested on our newly human-curated benchmark, 3D MM-Vet. ReCon++ and ShapeLLM achieve state-of-the-art performance in 3D geometry understanding and language-unified 3D interaction tasks, such as embodied visual grounding. Project page: https://qizekun.github.io/shapellm/

Keywords

Cite

@article{arxiv.2402.17766,
  title  = {ShapeLLM: Universal 3D Object Understanding for Embodied Interaction},
  author = {Zekun Qi and Runpei Dong and Shaochen Zhang and Haoran Geng and Chunrui Han and Zheng Ge and Li Yi and Kaisheng Ma},
  journal= {arXiv preprint arXiv:2402.17766},
  year   = {2024}
}

Comments

Accepted at ECCV 2024

R2 v1 2026-06-28T15:02:22.119Z