English

Serious Games Application for Memory Training Using Egocentric Images

Computer Vision and Pattern Recognition 2017-07-28 v1

Abstract

Mild cognitive impairment is the early stage of several neurodegenerative diseases, such as Alzheimer's. In this work, we address the use of lifelogging as a tool to obtain pictures from a patient's daily life from an egocentric point of view. We propose to use them in combination with serious games as a way to provide a non-pharmacological treatment to improve their quality of life. To do so, we introduce a novel computer vision technique that classifies rich and non rich egocentric images and uses them in serious games. We present results over a dataset composed by 10,997 images, recorded by 7 different users, achieving 79% of F1-score. Our model presents the first method used for automatic egocentric images selection applicable to serious games.

Keywords

Cite

@article{arxiv.1707.08821,
  title  = {Serious Games Application for Memory Training Using Egocentric Images},
  author = {Gabriel Oliveira-Barra and Marc Bolaños and Estefania Talavera and Adrián Dueñas and Olga Gelonch and Maite Garolera},
  journal= {arXiv preprint arXiv:1707.08821},
  year   = {2017}
}

Comments

11 pages

R2 v1 2026-06-22T20:59:04.833Z