English

Selling Information in Competitive Environments

Computer Science and Game Theory 2024-11-18 v2

Abstract

Data buyers compete in a game of incomplete information about which a single data seller owns some payoff-relevant information. The seller faces a joint information- and mechanism-design problem: deciding which information to sell, while eliciting the buyers' types and imposing payments. We derive the welfare- and revenue-optimal mechanisms for a class of games with binary actions and states. Our results highlight the critical properties of selling information in competitive environments: (i) the negative externalities arising from buyer competition increase the profitability of recommending the correct action to one buyer exclusively; (ii) for the buyers to follow the seller's recommendations, the degree of exclusivity must be limited; (iii) the buyers' obedience constraints also limit the distortions in the allocation of information introduced by a monopolist seller; (iv) as competition becomes fiercer, these limitations become more severe, weakening the impact of market power on the allocation of information.

Keywords

Cite

@article{arxiv.2202.08780,
  title  = {Selling Information in Competitive Environments},
  author = {Alessandro Bonatti and Munther Dahleh and Thibaut Horel and Amir Nouripour},
  journal= {arXiv preprint arXiv:2202.08780},
  year   = {2024}
}
R2 v1 2026-06-24T09:43:03.921Z