English

Scattering and Gathering for Spatially Varying Blurs

Signal Processing 2024-03-12 v2

Abstract

A spatially varying blur kernel h(x,u)h(\mathbf{x},\mathbf{u}) is specified by an input coordinate uR2\mathbf{u} \in \mathbb{R}^2 and an output coordinate xR2\mathbf{x} \in \mathbb{R}^2. For computational efficiency, we sometimes write h(x,u)h(\mathbf{x},\mathbf{u}) as a linear combination of spatially invariant basis functions. The associated pixelwise coefficients, however, can be indexed by either the input coordinate or the output coordinate. While appearing subtle, the two indexing schemes will lead to two different forms of convolutions known as scattering and gathering, respectively. We discuss the origin of the operations. We discuss conditions under which the two operations are identical. We show that scattering is more suitable for simulating how light propagates and gathering is more suitable for image filtering such as denoising.

Keywords

Cite

@article{arxiv.2303.05687,
  title  = {Scattering and Gathering for Spatially Varying Blurs},
  author = {Nicholas Chimitt and Xingguang Zhang and Yiheng Chi and Stanley H. Chan},
  journal= {arXiv preprint arXiv:2303.05687},
  year   = {2024}
}
R2 v1 2026-06-28T09:10:27.340Z