Radio-frequency (RF) data synthesis predicts the received signal given transmitter and receiver positions, and is essential for wireless applications. Recent 3D Gaussian Splatting (3DGS)-based methods achieve efficient synthesis at any transmitter but only for a fixed receiver. Therefore, supporting N receivers in one scene requires N independent models and precludes prediction at unseen receivers. We present RxGS, which achieves receiver-generalizable synthesis within a single unified model. Our key insight is that scene geometry is receiver-independent while directional radiance is not: a first stage learns shared 3D Gaussian geometry, and a second stage freezes it and learns directional radiance conditioned on receiver position. A global conditioning branch captures shared receiver-dependent effects across the scene, while a local branch models per-scatterer variations from the receiver's geometry and occlusion. A multi-receiver CUDA rasterizer further batches rendering across all N receivers. Evaluated across various RF datasets, RxGS matches or improves over per-receiver baselines with a single shared model and generalizes to receivers unseen during training within the scene, cutting training cost by up to 45×, inference cost by 7.6×, and storage by N×.
@article{arxiv.2605.24290,
title = {RxGS: Receiver-Generalizable 3D Gaussian Splatting for Radio-Frequency Data Synthesis},
author = {Kang Yang and Mani Srivastava},
journal= {arXiv preprint arXiv:2605.24290},
year = {2026}
}