English

Run, skeleton, run: skeletal model in a physics-based simulation

Artificial Intelligence 2018-01-30 v2 Machine Learning Machine Learning

Abstract

In this paper, we present our approach to solve a physics-based reinforcement learning challenge "Learning to Run" with objective to train physiologically-based human model to navigate a complex obstacle course as quickly as possible. The environment is computationally expensive, has a high-dimensional continuous action space and is stochastic. We benchmark state of the art policy-gradient methods and test several improvements, such as layer normalization, parameter noise, action and state reflecting, to stabilize training and improve its sample-efficiency. We found that the Deep Deterministic Policy Gradient method is the most efficient method for this environment and the improvements we have introduced help to stabilize training. Learned models are able to generalize to new physical scenarios, e.g. different obstacle courses.

Keywords

Cite

@article{arxiv.1711.06922,
  title  = {Run, skeleton, run: skeletal model in a physics-based simulation},
  author = {Mikhail Pavlov and Sergey Kolesnikov and Sergey M. Plis},
  journal= {arXiv preprint arXiv:1711.06922},
  year   = {2018}
}

Comments

Corrected typos and spelling

R2 v1 2026-06-22T22:50:29.297Z