English

Risk-Sensitive Mean-Field-Type Games with Lp-norm Drifts

Optimization and Control 2015-05-26 v1 Computer Science and Game Theory Multiagent Systems Systems and Control

Abstract

We study how risk-sensitive players act in situations where the outcome is influenced not only by the state-action profile but also by the distribution of it. In such interactive decision-making problems, the classical mean-field game framework does not apply. We depart from most of the mean-field games literature by presuming that a decision-maker may include its own-state distribution in its decision. This leads to the class of mean-field-type games. In mean-field-type situations, a single decision-maker may have a big impact on the mean-field terms for which new type of optimality equations are derived. We establish a finite dimensional stochastic maximum principle for mean-field-type games where the drift functions have a p-norm structure which weaken the classical Lipschitz and differentiability assumptions. Sufficient optimality equations are established via Dynamic Programming Principle but in infinite dimension. Using de Finetti-Hewitt-Savage theorem, we show that a propagation of chaos property with 'virtual' particles holds for the non-linear McKean-Vlasov dynamics.

Keywords

Cite

@article{arxiv.1505.06280,
  title  = {Risk-Sensitive Mean-Field-Type Games with Lp-norm Drifts},
  author = {Hamidou Tembine},
  journal= {arXiv preprint arXiv:1505.06280},
  year   = {2015}
}

Comments

37 pages, 8 figures. to appear in Automatica 2015

R2 v1 2026-06-22T09:40:01.277Z