English

RIO: Minimizing User Interaction in Debugging of Knowledge Bases

Artificial Intelligence 2013-03-07 v2

Abstract

The best currently known interactive debugging systems rely upon some meta-information in terms of fault probabilities in order to improve their efficiency. However, misleading meta information might result in a dramatic decrease of the performance and its assessment is only possible a-posteriori. Consequently, as long as the actual fault is unknown, there is always some risk of suboptimal interactions. In this work we present a reinforcement learning strategy that continuously adapts its behavior depending on the performance achieved and minimizes the risk of using low-quality meta information. Therefore, this method is suitable for application scenarios where reliable prior fault estimates are difficult to obtain. Using diverse real-world knowledge bases, we show that the proposed interactive query strategy is scalable, features decent reaction time, and outperforms both entropy-based and no-risk strategies on average w.r.t. required amount of user interaction.

Keywords

Cite

@article{arxiv.1302.2465,
  title  = {RIO: Minimizing User Interaction in Debugging of Knowledge Bases},
  author = {Patrick Rodler and Kostyantyn Shchekotykhin and Philipp Fleiss and Gerhard Friedrich},
  journal= {arXiv preprint arXiv:1302.2465},
  year   = {2013}
}

Comments

arXiv admin note: substantial text overlap with arXiv:1209.3734

R2 v1 2026-06-21T23:24:06.429Z