English

RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization

Computer Vision and Pattern Recognition 2026-01-16 v3 Robotics

Abstract

We introduce RGS-SLAM, a robust Gaussian-splatting SLAM framework that replaces the residual-driven densification stage of GS-SLAM with a training-free correspondence-to-Gaussian initialization. Instead of progressively adding Gaussians as residuals reveal missing geometry, RGS-SLAM performs a one-shot triangulation of dense multi-view correspondences derived from DINOv3 descriptors refined through a confidence-aware inlier classifier, generating a well-distributed and structure-aware Gaussian seed prior to optimization. This initialization stabilizes early mapping and accelerates convergence by roughly 20\%, yielding higher rendering fidelity in texture-rich and cluttered scenes while remaining fully compatible with existing GS-SLAM pipelines. Evaluated on the TUM RGB-D and Replica datasets, RGS-SLAM achieves competitive or superior localization and reconstruction accuracy compared with state-of-the-art Gaussian and point-based SLAM systems, sustaining real-time mapping performance at up to 925 FPS. Additional details and resources are available at this URL: https://breeze1124.github.io/rgs-slam-project-page/

Keywords

Cite

@article{arxiv.2601.00705,
  title  = {RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization},
  author = {Wei-Tse Cheng and Yen-Jen Chiou and Yuan-Fu Yang},
  journal= {arXiv preprint arXiv:2601.00705},
  year   = {2026}
}

Comments

10 pages, 9 figures

R2 v1 2026-07-01T08:48:33.661Z