English

Retrospective on the 2021 BASALT Competition on Learning from Human Feedback

Artificial Intelligence 2022-04-15 v1

Abstract

We held the first-ever MineRL Benchmark for Agents that Solve Almost-Lifelike Tasks (MineRL BASALT) Competition at the Thirty-fifth Conference on Neural Information Processing Systems (NeurIPS 2021). The goal of the competition was to promote research towards agents that use learning from human feedback (LfHF) techniques to solve open-world tasks. Rather than mandating the use of LfHF techniques, we described four tasks in natural language to be accomplished in the video game Minecraft, and allowed participants to use any approach they wanted to build agents that could accomplish the tasks. Teams developed a diverse range of LfHF algorithms across a variety of possible human feedback types. The three winning teams implemented significantly different approaches while achieving similar performance. Interestingly, their approaches performed well on different tasks, validating our choice of tasks to include in the competition. While the outcomes validated the design of our competition, we did not get as many participants and submissions as our sister competition, MineRL Diamond. We speculate about the causes of this problem and suggest improvements for future iterations of the competition.

Keywords

Cite

@article{arxiv.2204.07123,
  title  = {Retrospective on the 2021 BASALT Competition on Learning from Human Feedback},
  author = {Rohin Shah and Steven H. Wang and Cody Wild and Stephanie Milani and Anssi Kanervisto and Vinicius G. Goecks and Nicholas Waytowich and David Watkins-Valls and Bharat Prakash and Edmund Mills and Divyansh Garg and Alexander Fries and Alexandra Souly and Chan Jun Shern and Daniel del Castillo and Tom Lieberum},
  journal= {arXiv preprint arXiv:2204.07123},
  year   = {2022}
}

Comments

Accepted to the PMLR NeurIPS 2021 Demo & Competition Track volume

R2 v1 2026-06-24T10:48:29.091Z