English

Rethinking the Data Annotation Process for Multi-view 3D Pose Estimation with Active Learning and Self-Training

Computer Vision and Pattern Recognition 2023-01-19 v2

Abstract

Pose estimation of the human body and hands is a fundamental problem in computer vision, and learning-based solutions require a large amount of annotated data. In this work, we improve the efficiency of the data annotation process for 3D pose estimation problems with Active Learning (AL) in a multi-view setting. AL selects examples with the highest value to annotate under limited annotation budgets (time and cost), but choosing the selection strategy is often nontrivial. We present a framework to efficiently extend existing single-view AL strategies. We then propose two novel AL strategies that make full use of multi-view geometry. Moreover, we demonstrate additional performance gains by incorporating pseudo-labels computed during the AL process, which is a form of self-training. Our system significantly outperforms simulated annotation baselines in 3D body and hand pose estimation on two large-scale benchmarks: CMU Panoptic Studio and InterHand2.6M. Notably, on CMU Panoptic Studio, we are able to reduce the turn-around time by 60% and annotation cost by 80% when compared to the conventional annotation process.

Keywords

Cite

@article{arxiv.2112.13709,
  title  = {Rethinking the Data Annotation Process for Multi-view 3D Pose Estimation with Active Learning and Self-Training},
  author = {Qi Feng and Kun He and He Wen and Cem Keskin and Yuting Ye},
  journal= {arXiv preprint arXiv:2112.13709},
  year   = {2023}
}

Comments

IEEE WACV 2023 algorithms track. Code: https://github.com/facebookresearch/multi_view_active_learning

R2 v1 2026-06-24T08:32:38.700Z