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Representing 3D Shapes With 64 Latent Vectors for 3D Diffusion Models

Computer Vision and Pattern Recognition 2025-07-29 v2 Artificial Intelligence

Abstract

Constructing a compressed latent space through a variational autoencoder (VAE) is the key for efficient 3D diffusion models. This paper introduces COD-VAE that encodes 3D shapes into a COmpact set of 1D latent vectors without sacrificing quality. COD-VAE introduces a two-stage autoencoder scheme to improve compression and decoding efficiency. First, our encoder block progressively compresses point clouds into compact latent vectors via intermediate point patches. Second, our triplane-based decoder reconstructs dense triplanes from latent vectors instead of directly decoding neural fields, significantly reducing computational overhead of neural fields decoding. Finally, we propose uncertainty-guided token pruning, which allocates resources adaptively by skipping computations in simpler regions and improves the decoder efficiency. Experimental results demonstrate that COD-VAE achieves 16x compression compared to the baseline while maintaining quality. This enables 20.8x speedup in generation, highlighting that a large number of latent vectors is not a prerequisite for high-quality reconstruction and generation. The code is available at https://github.com/join16/COD-VAE.

Keywords

Cite

@article{arxiv.2503.08737,
  title  = {Representing 3D Shapes With 64 Latent Vectors for 3D Diffusion Models},
  author = {In Cho and Youngbeom Yoo and Subin Jeon and Seon Joo Kim},
  journal= {arXiv preprint arXiv:2503.08737},
  year   = {2025}
}
R2 v1 2026-06-28T22:16:32.866Z