English

Refining Minimax Regret for Unsupervised Environment Design

Machine Learning 2024-06-11 v2 Artificial Intelligence

Abstract

In unsupervised environment design, reinforcement learning agents are trained on environment configurations (levels) generated by an adversary that maximises some objective. Regret is a commonly used objective that theoretically results in a minimax regret (MMR) policy with desirable robustness guarantees; in particular, the agent's maximum regret is bounded. However, once the agent reaches this regret bound on all levels, the adversary will only sample levels where regret cannot be further reduced. Although there are possible performance improvements to be made outside of these regret-maximising levels, learning stagnates. In this work, we introduce Bayesian level-perfect MMR (BLP), a refinement of the minimax regret objective that overcomes this limitation. We formally show that solving for this objective results in a subset of MMR policies, and that BLP policies act consistently with a Perfect Bayesian policy over all levels. We further introduce an algorithm, ReMiDi, that results in a BLP policy at convergence. We empirically demonstrate that training on levels from a minimax regret adversary causes learning to prematurely stagnate, but that ReMiDi continues learning.

Keywords

Cite

@article{arxiv.2402.12284,
  title  = {Refining Minimax Regret for Unsupervised Environment Design},
  author = {Michael Beukman and Samuel Coward and Michael Matthews and Mattie Fellows and Minqi Jiang and Michael Dennis and Jakob Foerster},
  journal= {arXiv preprint arXiv:2402.12284},
  year   = {2024}
}

Comments

ICML 2024. The first two authors contributed equally

R2 v1 2026-06-28T14:53:22.154Z