RED-SEGA:Resilient Decentralized Stochastic Proximal Optimization with Gradient Sketching over Time-Varying Networks
Abstract
Variance reduction is indispensable in Byzantine-resilient decentralized stochastic optimization over multi-agent systems (MASs) for its ability to mitigate gradient noise and thereby enhance the resilient aggregation process. However, most existing Byzantine-resilient decentralized variance-reduced (VR) stochastic gradient algorithms rely on random data sampling, which proves inefficient in data-scarce yet high-dimensional tasks, for instance, image deblurring. This paper pursues an alternative technical line that achieves variance reduction via gradient sketching. To this end, we first formulate a class of structural risk minimization (SRM) problems, where the local objectives are not necessarily decomposable and their gradients may be unavailable. To solve the SRM problems in a decentralized manner, we integrate a gradient-sketching technique into decentralized stochastic proximal gradient descent with gossip communication to propose a decentralized VR stochastic gradient algorithm, dubbed Gossip-SEGA.Since Gossip-SEGA does not provide any resilience against Byzantine attacks, a resilient extension of Gossip-SEGA,namely RED-SEGA,is developed via replacing the weighted average in Gossip-SEGA by a norm-penalized approximation. Theoretically, we derive sufficient conditions for both consensus (among reliable agents) and linear convergence rate of RED-SEGA over time-varying networks. The effectiveness and resilience of the proposed algorithms are validated through numerical experiments.
Keywords
Cite
@article{arxiv.2607.10791,
title = {RED-SEGA:Resilient Decentralized Stochastic Proximal Optimization with Gradient Sketching over Time-Varying Networks},
author = {Jinhui Hu and Guo Chen and Huaqing Li and Liang Ran and Hexi Liang and Tao Han and Tingwen Huang},
journal= {arXiv preprint arXiv:2607.10791},
year = {2026}
}
Comments
17 pages, 39 figures