Reconstructing Actions To Explain Deep Reinforcement Learning
Abstract
Feature attribution has been a foundational building block for explaining the input feature importance in supervised learning with Deep Neural Network (DNNs), but face new challenges when applied to deep Reinforcement Learning (RL).We propose a new approach to explaining deep RL actions by defining a class of \emph{action reconstruction} functions that mimic the behavior of a network in deep RL. This approach allows us to answer more complex explainability questions than direct application of DNN attribution methods, which we adapt to \emph{behavior-level attributions} in building our action reconstructions. It also allows us to define \emph{agreement}, a metric for quantitatively evaluating the explainability of our methods. Our experiments on a variety of Atari games suggest that perturbation-based attribution methods are significantly more suitable in reconstructing actions to explain the deep RL agent than alternative attribution methods, and show greater \emph{agreement} than existing explainability work utilizing attention. We further show that action reconstruction allows us to demonstrate how a deep agent learns to play Pac-Man game.
Cite
@article{arxiv.2009.08507,
title = {Reconstructing Actions To Explain Deep Reinforcement Learning},
author = {Xuan Chen and Zifan Wang and Yucai Fan and Bonan Jin and Piotr Mardziel and Carlee Joe-Wong and Anupam Datta},
journal= {arXiv preprint arXiv:2009.08507},
year = {2021}
}