Simulators are powerful tools for reasoning about a robot's interactions with its environment. However, when simulations diverge from reality, that reasoning becomes less useful. In this paper, we show how to close the loop between liquid simulation and real-time perception. We use observations of liquids to correct errors when tracking the liquid's state in a simulator. Our results show that closed-loop simulation is an effective way to prevent large divergence between the simulated and real liquid states. As a direct consequence of this, our method can enable reasoning about liquids that would otherwise be infeasible due to large divergences, such as reasoning about occluded liquid.
@article{arxiv.1703.01656,
title = {Reasoning About Liquids via Closed-Loop Simulation},
author = {Connor Schenck and Dieter Fox},
journal= {arXiv preprint arXiv:1703.01656},
year = {2017}
}
Comments
Robotics: Science & Systems (RSS), July 12-16, 2017. Cambridge, MA, USA