English

Quickest Paths in Simulations of Pedestrians

Physics and Society 2014-07-15 v1 Multiagent Systems

Abstract

This contribution proposes a method to make agents in a microscopic simulation of pedestrian traffic walk approximately along a path of estimated minimal remaining travel time to their destination. Usually models of pedestrian dynamics are (implicitly) built on the assumption that pedestrians walk along the shortest path. Model elements formulated to make pedestrians locally avoid collisions and intrusion into personal space do not produce motion on quickest paths. Therefore a special model element is needed, if one wants to model and simulate pedestrians for whom travel time matters most (e.g. travelers in a station hall who are late for a train). Here such a model element is proposed, discussed and used within the Social Force Model.

Keywords

Cite

@article{arxiv.1107.2004,
  title  = {Quickest Paths in Simulations of Pedestrians},
  author = {Tobias Kretz and Andree Grosse and Stefan Hengst and Lukas Kautzsch and Andrej Pohlmann and Peter Vortisch},
  journal= {arXiv preprint arXiv:1107.2004},
  year   = {2014}
}

Comments

revised version submitted

R2 v1 2026-06-21T18:34:56.038Z