Quick-Draw Bandits: Quickly Optimizing in Nonstationary Environments with Extremely Many Arms
Abstract
Canonical algorithms for multi-armed bandits typically assume a stationary reward environment where the size of the action space (number of arms) is small. More recently developed methods typically relax only one of these assumptions: existing non-stationary bandit policies are designed for a small number of arms, while Lipschitz, linear, and Gaussian process bandit policies are designed to handle a large (or infinite) number of arms in stationary reward environments under constraints on the reward function. In this manuscript, we propose a novel policy to learn reward environments over a continuous space using Gaussian interpolation. We show that our method efficiently learns continuous Lipschitz reward functions with cumulative regret. Furthermore, our method naturally extends to non-stationary problems with a simple modification. We finally demonstrate that our method is computationally favorable (100-10000x faster) and experimentally outperforms sliding Gaussian process policies on datasets with non-stationarity and an extremely large number of arms.
Keywords
Cite
@article{arxiv.2505.24692,
title = {Quick-Draw Bandits: Quickly Optimizing in Nonstationary Environments with Extremely Many Arms},
author = {Derek Everett and Fred Lu and Edward Raff and Fernando Camacho and James Holt},
journal= {arXiv preprint arXiv:2505.24692},
year = {2025}
}
Comments
KDD 2025, Research Track