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Prompt Optimization via Adversarial In-Context Learning

Machine Learning 2024-06-25 v3 Computation and Language

Abstract

We propose a new method, Adversarial In-Context Learning (adv-ICL), to optimize prompt for in-context learning (ICL) by employing one LLM as a generator, another as a discriminator, and a third as a prompt modifier. As in traditional adversarial learning, adv-ICL is implemented as a two-player game between the generator and discriminator, where the generator tries to generate realistic enough output to fool the discriminator. In each round, given an input prefixed by task instructions and several exemplars, the generator produces an output. The discriminator is then tasked with classifying the generator input-output pair as model-generated or real data. Based on the discriminator loss, the prompt modifier proposes possible edits to the generator and discriminator prompts, and the edits that most improve the adversarial loss are selected. We show that adv-ICL results in significant improvements over state-of-the-art prompt optimization techniques for both open and closed-source models on 11 generation and classification tasks including summarization, arithmetic reasoning, machine translation, data-to-text generation, and the MMLU and big-bench hard benchmarks. In addition, because our method uses pre-trained models and updates only prompts rather than model parameters, it is computationally efficient, easy to extend to any LLM and task, and effective in low-resource settings.

Keywords

Cite

@article{arxiv.2312.02614,
  title  = {Prompt Optimization via Adversarial In-Context Learning},
  author = {Xuan Long Do and Yiran Zhao and Hannah Brown and Yuxi Xie and James Xu Zhao and Nancy F. Chen and Kenji Kawaguchi and Michael Shieh and Junxian He},
  journal= {arXiv preprint arXiv:2312.02614},
  year   = {2024}
}

Comments

ACL 2024

R2 v1 2026-06-28T13:41:26.486Z